Co-executive producer Scott Adams, Co-executive producers David Silverman & Stephen Sustarsic, Supervising producer Jeff Kahn, Supervising producer Richard Raynis, Produced by Jeffrey Goldstein, Supervising director Seth Kearsley
#1 The Name: Aired Monday, January 25, 1999
Dilbert is stressed over naming a new company product, and is turning into a chicken-man.
Everyone is suffering from a terrible disease that is causing awful mutations. They blame it on the office building dying. Dilbert is put in charge of building the new company headquarters and manages to finagle his own office... for about a minute.
Dry-erase markers are disappearing from the office at an alarming rate, and Dilbert discovers that a group of little people, who are downsized ex-employees, have been stealing them and sniffing them. Dilbert and Dogbert disconnect the telecommunications hub so that the little people can't order more markers, and all the little people go through a tragic withdrawal. Dilbert tries to save them, but Dogbert sells them as toys.
Dilbert is put in charge of fixing the Y2K problem at his company. After an Oz-like trip to see the head of human resources, Catbert, he assembles a rag-tag committee and has Dogbert hypnotize Wally into remembering how he originally programmed the date-code into their mainframe, Black Betty.
Dilbert is horrified when the Gruntmaster 6000 prototype is sent to a family in Texas for inappropriate testing, and it creates a black hole. When he jumps in the black hole to fix it, he ends up going back in time and prevents the whole event. The boss, while making a terrible infomercial for the product, hits his head and starts predicting the future in his sleep.